Initial Meeting

Steve wakes up in a ditch outside Shal with no memories and makes his way to a nearby tavern, he stumbles in the door and is clearly not doing great. The others in the tavern (Davey star, Cinder, Talia, and Thad Jorgenson) notice and decide to go investigate. A little ways from the tavern they discover a wagon convoy that seems to have been attacked. A brief fight with some bandits occurs (they had come to salvage the wreck, they weren’t the attackers) and afterwards the party discovers the Twank in a crate in one of the wrecked wagons. We return to the tavern with the Twank and are approached by a somewhat shady looking man, having just seen us work together to scare off the bandits, he offers us a job. We are to take a shipment of cargo to a broker in the city. We don’t know each other very much at all but we all are more than willing to make some quick money. We agree, taking the Twank with us since we don’t really know what else to do with them, and they seem nice enough.

Travel to Keya

We set out toward the city together with Davey star leading. We entered into a region of the forest that appeared to be dying. We came across a small section inside this region that was not dying and discovered what appeared to be some sort of Dryad/forest fairy; she advised us in mildly threatening terms to leave the forest. (She also seemed the take a liking to the Twank, they have a helpful tendency to deescalate situations despite their imposing build). We continue on and re-enter the dying region of the forest. Thad ate some sap that was dripping out of a decaying tree covered in some sort of black mold. Talia takes some of the mold and puts it in a bottle for further investigation. We continued on and came across a quite large clearing in the woods. In the center was a skeleton holding a staff. We approached the skeleton and then were attacked by sentient trees and bushes. Steve was doing very good against the flammable enemies before he took some bad hits and was knocked unconscious; the rest of the party managed to fight off the remaining enemies and regroup, stabilizing Steve. (I took the staff)

Arrival in Keya

We arrive outside the gates to the city. After a brief encounter with the guards they let us through and we make our way to The Brokerage, the trade guild that we were hired to deliver the cargo to. The Brokerage gives us payment for the safe transport of the goods, then offers us a new job; We are to go to a bad part of town (abadon’s alley - a charred section of the city where crime is conducted) and get a jar of black ichor that was previously being transported by another mercenary

Abadon’s Alley Job

People generally aren’t allowed to